![]() ![]() Result: All other human players are stuck on "Waiting for player decision". We all tried restarting the game, going through the event logs, and other possible fixes, but we could never proceed with our turns.Ģ) The "Grail" feature should be turned on progress to the point where all human players are searching for "leads".ģ) One player goes to an exploration site and selects "Scan for leads and enter".Ĥ) That player auto-battles, the replays the fight manually. In a synchronous multiplayer game, after a battle was completed, the battle summary never appeared for the player who fought the battle all other players had a "Waiting for player decision" message on screen, and could not perform any actions. Devs could've fixed it in Planetfall, but instead they chose to make up reasons for why doing it better doesn't. And it's not a new problem, AoW3 suffers from it as well. It's a wonderful chocie between skipping tactical combat or minutes and minutes of inactivity while others fight. Please explain your issue is in as much detail as possible. TBH, multiplayer in Planetfall is really ass. ![]() Which version of the game are you running? What platform are you running the game on? Multiplayer game stuck on "Waiting for player action" ![]()
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